
Super affordances - a good place to look for interactions, these ones I thought relevant:ġ3983 really is about the sim standing in there and I need it.ġ56434 shows me that is an interaction for CHILD and TODDLER and that is the interaction that will cause a pop-up list of toys in the toybox to choose from.īut there is no animation reference in this file.Īnd this is the part when the people got their toy already, and they are going to play with them. I hit the wall when finding the necessary Interaction Tuning file.ġ. I have had object_toybox.object tuning file with unique tuning ID in my custom file alright. Probably it is in the 2nd Skill Book and I am not there yet. That was a lovely idea from my behalf, but after struggling for two days I have to admit, Toybox tweaks are more difficult than just swapping animations. If you could rotate me to a sensible direction that would be really appreciated.

I would love to read tutorials about animation tweeking, for now just to replace EA ones with one another and apply them on different objects. How to find the interaction tuning file I need to connect them together? How to identify (find it in search box) the animation I would like to export and re-use?Įven with a good-enough key word there are these a2a, a2ad, cc, a2ao etc prefixes or has a "-x or -y" behind it, what these are standing for? How to identify/find the ID of the Animation/Pose/Clip my object currently using? Is this information visible in the object tuning XML? I am very keen to figure things out I only need some suggestions from a mentor. I need this because I do not have a lid to be open on my recycled crate.


Like a get book from the bookshelf, or when they get a ball from a Pet toy box, or any type of "get object from surface" or even the "empty trash" movement would do, anything which looks like just swiping. My next step would be to replace the complex get toy out of the box animation for everyone to something more simple. Based on Bakie's great tutorial about basic object tuning. Then to make an object to behave like another object. I was working on some basic project - like make debug items buyable, like a crate.
